The mission was supposed to be his last.
After more than twenty years in special operations, USMC Gunnery Sergeant Wolf Mathison wasn’t looking forward to retirement when—implanted with an experimental artificial intelligence—he deployed on his last mission with a platoon of Marine Raiders being sent to the Jovian moon Europa.
The USS Jefferson was destroyed en route, though, and only Mathison and three other Marines survived. Trapped in stasis, they were hurled into the outer reaches of the solar system, where they wouldn’t be found for hundreds of years.
Meanwhile, on Earth, the United States is destroyed and a fascist regime rises to power, expanding into the galaxy to plant its boot heel on the necks of humanity. But SOG, the Social Organizational Governance, is not unopposed, and researchers at a top-secret research outpost are working on a solution that will let SOG reign supreme. Unfortunately for the Marines, they’re awakened from stasis at the same time the researchers awaken a threat that endangers the entire human race.
The odds are against them, but that’s nothing new for the Marine Raiders.
Semper Fidelis and Semper Invictus!More info →
United we stand, divided we fall.
Having escaped execution by the SOG, Gunnery Sergeant Mathison and his Marines are hunted by an elite Governance task force and the entity that escaped from SOG Special Research Base 402-Alpha. If they don’t warn the Republic in time, humanity is doomed.
But the Marines need more information about the entity hunting them, information the SOG doesn’t want them to have, and it’s a race against time as their hunters close in. The hunters can afford many mistakes, but the Marines can’t make a single one.
As the hunters close in on their prey, worlds will burn and ancients will awaken to crawl out of the shadows. The ancients, the Vanhat, are returning, and mankind must unite or perish. Unfortunately, the SOG doesn’t want to unite.More info →
Marines never leave their own behind.
Betrayed by the Republic, Mathison and his Marines are separated. Hunted by the Republic, the SOG, and the vanhat, they have nowhere to turn but to each other.
Having stowed away aboard a Governance troop transport, Mathison and Stathis escape to a SOG planet and discover the Governance has planned an ambush for the Republic. Meanwhile, Levin and Winters clash with Republic hunter-killer teams and barely escape with their lives. Wanted by all sides, the Marines have no allies and no way to find each other.
As the SOG prepares to ambush the Republic in the Zhukov system, the Marines and Aesir clash, and the vanhat prepare to slaughter everyone who survives.
The Marines have set their rally point at the gates of hell, and nothing will stand in their way. Let the bodies hit the floor.More info →
Divided we fall…
Mathison and his Marines have been reunited, and they’ve found unlikely allies in their mission to save humanity, which is currently tearing itself apart. SOG systems are rebelling, the Republic wants to run away… and then there’s the whole invasion of the vanhat they have to contend with.
The Last Marines have a new weapon, but it’s Republic technology, and the Republic forces are going to take it with them when they flee. So even though the Republic has betrayed the Marines, they must find and warn the Republic fleet… and do whatever it takes to get their hands on the technology. The Marines have one chance to save the Republic, but time—and the rest of humanity—is against them.
Surrounded by people he doesn’t trust—including a SOG commissar and troops from the Republic—Mathison will have to forge them into a team and track down the Republic before they leave… or humanity is doomed.More info →
Humanity rests on the razor’s edge of extinction!
The odds are against Mathison and his Marines. The Republic has abandoned them, and the Governance has collapsed. The vanhat are sweeping through human space almost unopposed, crushing the few humans still scattered throughout the ruins of the Governance.
While some survivors seek to rally and rescue who they can, the Governance has retreated to Sol, where it cowers behind its countless automated weapons platforms, closing itself off from the rest of the galaxy. Unfortunately, the enemy has already breached the line and is just waiting its time to strike.
But Marines don’t give up. There is a rumor that researchers have discovered a weapon that can be used against the vanhat, and the Marines must infiltrate a vanhat-infested SOG star base to recover the secret location of the research facility.
Hunted, will the Marines discover the weapon they need, or are they running into the trap that will be the end of them?More info →
The vanhat are within the walls, and mankind’s days are numbered.
Mathison has a desperate plan. A suicide mission. Infiltrate fortress Sol to shut off the defenses long enough for a d-bomb strike to kill the vanhat invaders.
But time is running out as the vanhat close their trap on the Alliance survivors.
The demon Nasaraf has marked their souls for his master, and he is coming to claim them.
Ragnarök awaits, and Valhalla will not be denied.More info →
A crucial reference for writers of military science fiction and a priceless resource for other writers. What goes on during a firefight? What does a Staff Sergeant do? A Corporal? A Lieutenant? A Captain? How big is a company? How far can troops march in a day? What are the mechanics of an orbital assault drop? Why aren’t all soldiers equipped with machine guns? How many Marines are in a squad and what are their jobs? What is the French Foreign Legion equivalent of a sergeant? What does adrenaline do to a human body? This book also covers things like types of armor, weapons, biotechnology, cybernetics, psionics and so much more.
Over 250 pages of crucial knowledge and numerous links to more detailed information. With some information from www.MilSF.com it contains a very significant amount of new information and updated sections.
This guide can help answer questions you didn’t even know you had.More info →
Luke Kishi held the line against crushing odds. Shattering the enemy fleet cost him his wife but before she died, she made him promise to live. Can he keep his promise when he is forced to become a mercenary?
Saved and now alone, the colonists of New Alamo find themselves in a stagnating alien empire called the Conglomerate, a harsh and unforgiving society ruled by the Topa. To survive and keep New Alamo safe, Luke becomes a mercenary, wishing for death, but honor bound to live.
When Luke receives a mission that sends him to a distant corner of the Conglomerate he must find something worth living for besides honor, or the entire human race will exterminated. The Topa have plans for humanity, but can the hero of Naantali keep his promise?More info →
With his ship destroyed Luke returns to New Alamo while Leonessa returns to Athena to help rebuild her home.
War is coming and the colonies must defend themselves against the religious fanatics of Earth, but there are greater threats, lurking in the darkness and preparing to strike.
Topa Suresh has an even more important task for Luke, a mission that could hasten the death of the Conglomerate and the collapse of civilization, or save it.
The drums of war are beating.More info →
With the Conglomerate shattered and burning, Topa Suresh missing, the Jupiter Alliance and Caliphate preparing for war, and death in every shadow, Luke and Leonessa must take the battle to the enemy and build alliances against an ancient enemy intent on the destruction of civilization and peace.
Luke finds himself pitted against a foe that has been planning the destruction of the Conglomerate for hundreds of thousands of years. Humanity is already enslaved but there is one last hope.More info →
The Colony of New Alamo find itself trapped in a war torn system at the mercy of aliens who know too much about fleeing humans.
To keep the good will of the alien rulers they must sacrifice the hero that saved them and thus begins the career of Commander Luke Kishi.
This is a stand alone short story in the Conglomerate series universe of Luke Kishi's first mission as a mercenary working for the Topa. It provides some additional detail into the Conglomerate, the Topa and Luke's role as a troubleshooter.More info →
Combat Communications. Not as glamorous or as intimidating as weapons, but without it you are rabble, easy prey for the team of professional warriors who use and understand the art of battle field communications.
This book covers the art of battle field communication at the small unit tactical level and battlefield level. It lists methods, techniques, tricks, equipment and best practices. It covers radios, hand arm signals, hand signals, challenge and passwords, proper and effective radio communications and more.
For the Airsoft and Paintball warrior this books covers simple to advanced concepts, with tips, tricks and recommendations. If you don't have it your enemy probably will. Can you take that chance?
This book is one of The Airsoft Bible series. Do unto others before they do unto you.More info →
This is not about the ‘basics’ of Airsoft, but is designed for new players and advanced players. It is not a book that promises secret methods of defeating your enemies, what gear or what weapons to buy to be ‘uber’. This is a book on TACTICS. Methods, strategies, concepts, ideas and tricks to defeating your opponents, it is about teamwork and it is about making sense of the chaos.
This book will not teach you how to shoot more accurately or teach you tricks that give you instant battle field supremacy. This is a book for warriors who intend to take the fight to the enemy, who use their brain, their fighting prowess, and skill to defeat their opponent.
This book covers the art of tactics as they apply to firefights. Drawn from decades of experience, numerous manuals, guides and interviews (AKA BS Sessions). This book covers US Marine, US Army, Special Operations, British, French Foreign Legion, Soviet Tactics and more. With information and unit organization, tactical doctrine, methods and weapon load out oriented toward Airsoft.
For the beginning or advanced Airsoft and Paintball warrior this book this book will help make sense of some of the chaos on the battle field, provide ideas, insight and methods and increase the lethality of your team.
If you don’t have it the enemy probably will. Can you take that chance?
This book is one of the Airsoft Bible series.
Do unto others before they do unto you!More info →
An ancient prophecy, a deadly dragon and a kingdom in Peril. The greatest knights and mages have fallen beneath the claws and spells of the dragon but one young mage with a score to settle takes on the ancient dragon. Is this mage the one who will give the Dragon what it wants?More info →
Never underestimate an old man in a business where men die young.
War is a young man’s game, and one where failure usually leads to your death. There’s a reason some people survive when others don’t—they’re faster, stronger, smarter, and usually luckier than everybody else—and you antagonize them at your own peril!
From knowing how to judge the intelligence data to understanding how to play “the long game,” or just having the experience from past operations to be able to tell when things are about to go wrong, these old men and women know what they’re doing… and woe betide the new recruits who don’t listen. Be careful, because that old timer sitting next to you—the one who doesn’t say much—may have a skill or maybe even a robot that’s going to kick your butt!
For, as the old-timers know, an ounce of experience is worth a pound of youthful exuberance!More info →