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Gods of War

Gods of War

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The mission was supposed to be his last.

After more than twenty years in special operations, USMC Gunnery Sergeant Wolf Mathison wasn’t looking forward to retirement when—implanted with an experimental artificial intelligence—he deployed on his last mission with a platoon of Marine Raiders being sent to the Jovian moon Europa.

The USS Jefferson was destroyed en route, though, and only Mathison and three other Marines survived. Trapped in stasis, they were hurled into the outer reaches of the solar system, where they wouldn’t be found for hundreds of years.

Meanwhile, on Earth, the United States is destroyed and a fascist regime rises to power, expanding into the galaxy to plant its boot heel on the necks of humanity. But SOG, the Social Organizational Governance, is not unopposed, and researchers at a top-secret research outpost are working on a solution that will let SOG reign supreme. Unfortunately for the Marines, they’re awakened from stasis at the same time the researchers awaken a threat that endangers the entire human race.

The odds are against them, but that’s nothing new for the Marine Raiders.

Semper Fidelis and Semper Invictus!

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Darkness Rising

Darkness Rising

United we stand, divided we fall.

Having escaped execution by the SOG, Gunnery Sergeant Mathison and his Marines are hunted by an elite Governance task force and the entity that escaped from SOG Special Research Base 402-Alpha. If they don’t warn the Republic in time, humanity is doomed.

But the Marines need more information about the entity hunting them, information the SOG doesn’t want them to have, and it’s a race against time as their hunters close in. The hunters can afford many mistakes, but the Marines can’t make a single one.

As the hunters close in on their prey, worlds will burn and ancients will awaken to crawl out of the shadows. The ancients, the Vanhat, are returning, and mankind must unite or perish. Unfortunately, the SOG doesn’t want to unite.

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Gates of Hell

Gates of Hell

Marines never leave their own behind.

Betrayed by the Republic, Mathison and his Marines are separated. Hunted by the Republic, the SOG, and the vanhat, they have nowhere to turn but to each other.

Having stowed away aboard a Governance troop transport, Mathison and Stathis escape to a SOG planet and discover the Governance has planned an ambush for the Republic. Meanwhile, Levin and Winters clash with Republic hunter-killer teams and barely escape with their lives. Wanted by all sides, the Marines have no allies and no way to find each other.

As the SOG prepares to ambush the Republic in the Zhukov system, the Marines and Aesir clash, and the vanhat prepare to slaughter everyone who survives.

The Marines have set their rally point at the gates of hell, and nothing will stand in their way. Let the bodies hit the floor.

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Revolution Calling

Revolution Calling

Divided we fall…

Mathison and his Marines have been reunited, and they’ve found unlikely allies in their mission to save humanity, which is currently tearing itself apart. SOG systems are rebelling, the Republic wants to run away… and then there’s the whole invasion of the vanhat they have to contend with.

The Last Marines have a new weapon, but it’s Republic technology, and the Republic forces are going to take it with them when they flee. So even though the Republic has betrayed the Marines, they must find and warn the Republic fleet… and do whatever it takes to get their hands on the technology. The Marines have one chance to save the Republic, but time—and the rest of humanity—is against them.

Surrounded by people he doesn’t trust—including a SOG commissar and troops from the Republic—Mathison will have to forge them into a team and track down the Republic before they leave… or humanity is doomed.

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Genocide of Mankind

Genocide of Mankind

Humanity rests on the razor’s edge of extinction!

The odds are against Mathison and his Marines. The Republic has abandoned them, and the Governance has collapsed. The vanhat are sweeping through human space almost unopposed, crushing the few humans still scattered throughout the ruins of the Governance.

While some survivors seek to rally and rescue who they can, the Governance has retreated to Sol, where it cowers behind its countless automated weapons platforms, closing itself off from the rest of the galaxy. Unfortunately, the enemy has already breached the line and is just waiting its time to strike.

But Marines don’t give up. There is a rumor that researchers have discovered a weapon that can be used against the vanhat, and the Marines must infiltrate a vanhat-infested SOG star base to recover the secret location of the research facility.

Hunted, will the Marines discover the weapon they need, or are they running into the trap that will be the end of them?

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Son of the Wolf

Son of the Wolf

Prime Minister Mathison must consolidate power and bind the Governance to his will if he is to save the human race. And for that to happen, Stathis will have to become the spearhead of his efforts, because the vanhat will not give up, and they are not the only threat. Becket must also be dealt with, or he may destroy the Governance from within.

But is Stathis ready to be the spearhead? He’d better be, for there is no one else Mathison can turn to, and the need is greater than they know.

The war against the vanhat has only just begun, but the vanhat are not the only ones seeking to destroy the human race. The AI Collective has been waiting to finish what they started when they destroyed the United States of America, and they’re now ready to move.

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Valhalla Awaits

Valhalla Awaits

Valhalla Awaits!

The vanhat are within the walls, and mankind’s days are numbered.

Mathison has a desperate plan. A suicide mission. Infiltrate fortress Sol to shut off the defenses long enough for a d-bomb strike to kill the vanhat invaders.

But time is running out as the vanhat close their trap on the Alliance survivors.

The demon Nasaraf has marked their souls for his master, and he is coming to claim them.

Ragnarök awaits, and Valhalla will not be denied.

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Writing Military Science Fiction:  Infantry

Writing Military Science Fiction: Infantry

A crucial reference for writers of military science fiction and a priceless resource for other writers. What goes on during a firefight? What does a Staff Sergeant do? A Corporal? A Lieutenant?  A Captain? How big is a company? How far can troops march in a day? What are the mechanics of an orbital assault drop? Why aren’t all soldiers equipped with machine guns? How many Marines are in a squad and what are their jobs? What is the French Foreign Legion equivalent of a sergeant? What does adrenaline do to a human body? This book also covers things like types of armor, weapons, biotechnology, cybernetics, psionics and so much more.

Over 250 pages of crucial knowledge and numerous links to more detailed information. With some information from www.MilSF.com it contains a very significant amount of new information and updated sections.

This guide can help answer questions you didn’t even know you had.

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The Return

The Return

Luke Kishi held the line against crushing odds. Shattering the enemy fleet cost him his wife but before she died, she made him promise to live. Can he keep his promise when he is forced to become a mercenary?

Saved and now alone, the colonists of New Alamo find themselves in a stagnating alien empire called the Conglomerate, a harsh and unforgiving society ruled by the Topa. To survive and keep New Alamo safe, Luke becomes a mercenary, wishing for death, but honor bound to live.

When Luke receives a mission that sends him to a distant corner of the Conglomerate he must find something worth living for besides honor, or the entire human race will exterminated. The Topa have plans for humanity, but can the hero of Naantali keep his promise?

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The Darkness

The Darkness

With his ship destroyed Luke returns to New Alamo while Leonessa returns to Athena to help rebuild her home.

War is coming and the colonies must defend themselves against the religious fanatics of Earth, but there are greater threats, lurking in the darkness and preparing to strike.

Topa Suresh has an even more important task for Luke, a mission that could hasten the death of the Conglomerate and the collapse of civilization, or save it.

The drums of war are beating.

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New Empires

New Empires

With the Conglomerate shattered and burning, Topa Suresh missing, the Jupiter Alliance and Caliphate preparing for war, and death in every shadow, Luke and Leonessa must take the battle to the enemy and build alliances against an ancient enemy intent on the destruction of civilization and peace.

Luke finds himself pitted against a foe that has been planning the destruction of the Conglomerate for hundreds of thousands of years. Humanity is already enslaved but there is one last hope.

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Threads of the Conglomerate

Threads of the Conglomerate

The Colony of New Alamo find itself trapped in a war torn system at the mercy of aliens who know too much about fleeing humans.

To keep the good will of the alien rulers they must sacrifice the hero that saved them and thus begins the career of Commander Luke Kishi.

This is a stand alone short story in the Conglomerate series universe of Luke Kishi's first mission as a mercenary working for the Topa. It provides some additional detail into the Conglomerate, the Topa and Luke's role as a troubleshooter.

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The Airsoft Bible: Book of Comm

The Airsoft Bible: Book of Comm

Combat Communications. Not as glamorous or as intimidating as weapons, but without it you are rabble, easy prey for the team of professional warriors who use and understand the art of battle field communications.

This book covers the art of battle field communication at the small unit tactical level and battlefield level. It lists methods, techniques, tricks, equipment and best practices. It covers radios, hand arm signals, hand signals, challenge and passwords, proper and effective radio communications and more.

For the Airsoft and Paintball warrior this books covers simple to advanced concepts, with tips, tricks and recommendations. If you don't have it your enemy probably will. Can you take that chance?

This book is one of The Airsoft Bible series. Do unto others before they do unto you.

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The Airsoft Bible: Book of Tactics

The Airsoft Bible: Book of Tactics

This is not about the ‘basics’ of Airsoft, but is designed for new players and advanced players. It is not a book that promises secret methods of defeating your enemies, what gear or what weapons to buy to be ‘uber’. This is a book on TACTICS. Methods, strategies, concepts, ideas and tricks to defeating your opponents, it is about teamwork and it is about making sense of the chaos.

This book will not teach you how to shoot more accurately or teach you tricks that give you instant battle field supremacy. This is a book for warriors who intend to take the fight to the enemy, who use their brain, their fighting prowess, and skill to defeat their opponent.

This book covers the art of tactics as they apply to firefights. Drawn from decades of experience, numerous manuals, guides and interviews (AKA BS Sessions). This book covers US Marine, US Army, Special Operations, British, French Foreign Legion, Soviet Tactics and more. With information and unit organization, tactical doctrine, methods and weapon load out oriented toward Airsoft.

For the beginning or advanced Airsoft and Paintball warrior this book this book will help make sense of some of the chaos on the battle field, provide ideas, insight and methods and increase the lethality of your team.

If you don’t have it the enemy probably will. Can you take that chance?

This book is one of the Airsoft Bible series.

Do unto others before they do unto you!

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Wait for me Dragon

Wait for me Dragon

An ancient prophecy, a deadly dragon and a kingdom in Peril. The greatest knights and mages have fallen beneath the claws and spells of the dragon but one young mage with a score to settle takes on the ancient dragon. Is this mage the one who will give the Dragon what it wants?

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Brass Inc.

Brass Inc.

Rick Walker is a veteran, but he is now the newest scout sniper now with BRASS Inc, the finest scout snipers in the Guild! They infiltrate unseen, identify, and terminate targets, then exfiltrate undetected after delivering surgical destruction. Assault troopers love them paving the way & clearing obstacles, 'cause BRASS gives'm the edge to overwhelm!

Now, a company of mercs aims rescue a scientist held in a jungle fortress but they might have a traitor in their ranks and they call on BRASS Inc's finest. Though newly assembled, this BRASS team will provide the recon, stealth and firepower needed to pull off this impossible mission. If anyone can breach the enemy compound and find the biologist for the assault team it is these guys.

 

Now Rick has to prove himself and show that he has what it takes, especially when everyone, including the woman he loves, wants him to fail. When everything starts to go wrong, he finds himself the only one at the objective and if he doesn’t succeed everyone is going to die.

Just another day. BRASS (Balls) Included.

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We Dare:  Old Age and Treachery

We Dare: Old Age and Treachery

Series: We Dare, Book 5
Genre: Science Fiction
Tag: Published

Never underestimate an old man in a business where men die young.

War is a young man’s game, and one where failure usually leads to your death. There’s a reason some people survive when others don’t—they’re faster, stronger, smarter, and usually luckier than everybody else—and you antagonize them at your own peril!

From knowing how to judge the intelligence data to understanding how to play “the long game,” or just having the experience from past operations to be able to tell when things are about to go wrong, these old men and women know what they’re doing… and woe betide the new recruits who don’t listen. Be careful, because that old timer sitting next to you—the one who doesn’t say much—may have a skill or maybe even a robot that’s going to kick your butt!

For, as the old-timers know, an ounce of experience is worth a pound of youthful exuberance!

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Wolf Emperor

Wolf Emperor

The Governance is falling apart as Mathison struggles to keep the Sol system from imploding. Stathis is learning more about the threat that Becket and the AI collective is becoming, and Sif has discovered that there are lethal flaws in the Alliance’s defenses.

Mathison must declare himself Emperor and reveal himself before it is too late, but he needs the support of the Vapaus Republic, and—as the vanhat assault intensifies against Sol—there are factions within the governance that see Mathison’s weakness as an opportunity.

Can Mathison and Stathis overcome the challenges they face, or is humanity doomed to become like the tomb worlds? An extinct species known only by the blasted ruins of their worlds.

Is this what happens when angels fall?

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Wolf Legion

Wolf Legion

But even with trust, it might be too late.

Emperor Wolf Mathison has given Feng permission to build a SCBI-equipped legion. Composed of ODT, Guard, and Fleet loyalists, they will follow the Emperor and Stathis in the fight against the vanhat… but is it too little, too late?

The vanhat are about to deploy their elite cohorts—millions of fierce warriors that have been sleeping in tombs, waiting for the call to battle. And they aren’t worried about SCBI-equipped troops, because they have sentient implants of their own.

Outnumbered thousands to one, the legion must defend Earth and the moon against the vanhat hordes, while yet another threat awakens to exterminate them all.

For the glory of the Empire. We are the storm!

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Mother Earth

Mother Earth

The battle lines are collapsing, and the Legion of Wolves cannot hold back the tide. Luna and Earth are both falling to the enemy, and there is little hope as the defense is pushed back on all sides.

But when Wolf learns about a race in a distant part of the galaxy that has successfully fought the vanhat to a standstill, he decides to launch an expedition to seek their help. The AI Collective has also learned about the expedition, though, and intends to kill humanity before they can find aid.

Worse, not everyone in the Governance backs Wolf, and when an enemy sees an opportunity to exploit the emperor’s weakness and strikes, can humanity stand together, or will it be lost to the darkness forever?

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Shattering History’s Mirror

Shattering History’s Mirror

Shattering History’s Mirror is an enthralling anthology that takes you on a journey through pivotal moments in history where one decision, one action, could have altered the course of our world. From ancient battles to modern-day political shifts, these stories explore the “what-ifs” that challenge our understanding of history. Each tale is a launching point for a new alternate-history series, crafted by some of the best and upcoming writers in the genre. Dive into a collection where history bends, and discover how the world could have been different.

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Standing Against All Odds (Stories in The Last Brigade Universe Book 5)

Standing Against All Odds (Stories in The Last Brigade Universe Book 5)

No one knows that better than the nine best-selling authors in this book, all of whom are veterans of the United States armed forces or law enforcement. Facing death and danger comes with the territory, as they know all too well. Now they have applied their literary skills to the Last Brigade Universe. With incredible stories set from Alaska to the Tennessee River, and across the entire fifty years after the Collapse, you might need to remind yourself to breathe.

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