Gods of War
The mission was supposed to be his last.
After more than twenty years in special operations, USMC Gunnery Sergeant Wolf Mathison wasn’t looking forward to retirement when—implanted with an experimental artificial intelligence—he deployed on his last mission with a platoon of Marine Raiders being sent to the Jovian moon Europa.
The USS Jefferson was destroyed en route, though, and only Mathison and three other Marines survived. Trapped in stasis, they were hurled into the outer reaches of the solar system, where they wouldn’t be found for hundreds of years.
Meanwhile, on Earth, the United States is destroyed and a fascist regime rises to power, expanding into the galaxy to plant its boot heel on the necks of humanity. But SOG, the Social Organizational Governance, is not unopposed, and researchers at a top-secret research outpost are working on a solution that will let SOG reign supreme. Unfortunately for the Marines, they’re awakened from stasis at the same time the researchers awaken a threat that endangers the entire human race.
The odds are against them, but that’s nothing new for the Marine Raiders.
Semper Fidelis and Semper Invictus!
More info →Darkness Rising
United we stand, divided we fall.
Having escaped execution by the SOG, Gunnery Sergeant Mathison and his Marines are hunted by an elite Governance task force and the entity that escaped from SOG Special Research Base 402-Alpha. If they don’t warn the Republic in time, humanity is doomed.
But the Marines need more information about the entity hunting them, information the SOG doesn’t want them to have, and it’s a race against time as their hunters close in. The hunters can afford many mistakes, but the Marines can’t make a single one.
As the hunters close in on their prey, worlds will burn and ancients will awaken to crawl out of the shadows. The ancients, the Vanhat, are returning, and mankind must unite or perish. Unfortunately, the SOG doesn’t want to unite.
More info →Gates of Hell
Marines never leave their own behind.
Betrayed by the Republic, Mathison and his Marines are separated. Hunted by the Republic, the SOG, and the vanhat, they have nowhere to turn but to each other.
Having stowed away aboard a Governance troop transport, Mathison and Stathis escape to a SOG planet and discover the Governance has planned an ambush for the Republic. Meanwhile, Levin and Winters clash with Republic hunter-killer teams and barely escape with their lives. Wanted by all sides, the Marines have no allies and no way to find each other.
As the SOG prepares to ambush the Republic in the Zhukov system, the Marines and Aesir clash, and the vanhat prepare to slaughter everyone who survives.
The Marines have set their rally point at the gates of hell, and nothing will stand in their way. Let the bodies hit the floor.
More info →Revolution Calling
Divided we fall…
Mathison and his Marines have been reunited, and they’ve found unlikely allies in their mission to save humanity, which is currently tearing itself apart. SOG systems are rebelling, the Republic wants to run away… and then there’s the whole invasion of the vanhat they have to contend with.
The Last Marines have a new weapon, but it’s Republic technology, and the Republic forces are going to take it with them when they flee. So even though the Republic has betrayed the Marines, they must find and warn the Republic fleet… and do whatever it takes to get their hands on the technology. The Marines have one chance to save the Republic, but time—and the rest of humanity—is against them.
Surrounded by people he doesn’t trust—including a SOG commissar and troops from the Republic—Mathison will have to forge them into a team and track down the Republic before they leave… or humanity is doomed.
More info →Genocide of Mankind
Humanity rests on the razor’s edge of extinction!
The odds are against Mathison and his Marines. The Republic has abandoned them, and the Governance has collapsed. The vanhat are sweeping through human space almost unopposed, crushing the few humans still scattered throughout the ruins of the Governance.
While some survivors seek to rally and rescue who they can, the Governance has retreated to Sol, where it cowers behind its countless automated weapons platforms, closing itself off from the rest of the galaxy. Unfortunately, the enemy has already breached the line and is just waiting its time to strike.
But Marines don’t give up. There is a rumor that researchers have discovered a weapon that can be used against the vanhat, and the Marines must infiltrate a vanhat-infested SOG star base to recover the secret location of the research facility.
Hunted, will the Marines discover the weapon they need, or are they running into the trap that will be the end of them?
More info →Valhalla Awaits
Valhalla Awaits!
The vanhat are within the walls, and mankind’s days are numbered.
Mathison has a desperate plan. A suicide mission. Infiltrate fortress Sol to shut off the defenses long enough for a d-bomb strike to kill the vanhat invaders.
But time is running out as the vanhat close their trap on the Alliance survivors.
The demon Nasaraf has marked their souls for his master, and he is coming to claim them.
Ragnarök awaits, and Valhalla will not be denied.
More info →Son of the Wolf
Prime Minister Mathison must consolidate power and bind the Governance to his will if he is to save the human race. And for that to happen, Stathis will have to become the spearhead of his efforts, because the vanhat will not give up, and they are not the only threat. Becket must also be dealt with, or he may destroy the Governance from within.
But is Stathis ready to be the spearhead? He’d better be, for there is no one else Mathison can turn to, and the need is greater than they know.
The war against the vanhat has only just begun, but the vanhat are not the only ones seeking to destroy the human race. The AI Collective has been waiting to finish what they started when they destroyed the United States of America, and they’re now ready to move.
More info →Writing Military Science Fiction: Infantry
A crucial reference for writers of military science fiction and a priceless resource for other writers. What goes on during a firefight? What does a Staff Sergeant do? A Corporal? A Lieutenant? A Captain? How big is a company? How far can troops march in a day? What are the mechanics of an orbital assault drop? Why aren’t all soldiers equipped with machine guns? How many Marines are in a squad and what are their jobs? What is the French Foreign Legion equivalent of a sergeant? What does adrenaline do to a human body? This book also covers things like types of armor, weapons, biotechnology, cybernetics, psionics and so much more.
Over 250 pages of crucial knowledge and numerous links to more detailed information. With some information from www.MilSF.com it contains a very significant amount of new information and updated sections.
This guide can help answer questions you didn’t even know you had.
More info →The Return
Luke Kishi held the line against crushing odds. Shattering the enemy fleet cost him his wife but before she died, she made him promise to live. Can he keep his promise when he is forced to become a mercenary?
Saved and now alone, the colonists of New Alamo find themselves in a stagnating alien empire called the Conglomerate, a harsh and unforgiving society ruled by the Topa. To survive and keep New Alamo safe, Luke becomes a mercenary, wishing for death, but honor bound to live.
When Luke receives a mission that sends him to a distant corner of the Conglomerate he must find something worth living for besides honor, or the entire human race will exterminated. The Topa have plans for humanity, but can the hero of Naantali keep his promise?
More info →The Darkness
With his ship destroyed Luke returns to New Alamo while Leonessa returns to Athena to help rebuild her home.
War is coming and the colonies must defend themselves against the religious fanatics of Earth, but there are greater threats, lurking in the darkness and preparing to strike.
Topa Suresh has an even more important task for Luke, a mission that could hasten the death of the Conglomerate and the collapse of civilization, or save it.
The drums of war are beating.
More info →New Empires
With the Conglomerate shattered and burning, Topa Suresh missing, the Jupiter Alliance and Caliphate preparing for war, and death in every shadow, Luke and Leonessa must take the battle to the enemy and build alliances against an ancient enemy intent on the destruction of civilization and peace.
Luke finds himself pitted against a foe that has been planning the destruction of the Conglomerate for hundreds of thousands of years. Humanity is already enslaved but there is one last hope.
More info →Threads of the Conglomerate
The Colony of New Alamo find itself trapped in a war torn system at the mercy of aliens who know too much about fleeing humans.
To keep the good will of the alien rulers they must sacrifice the hero that saved them and thus begins the career of Commander Luke Kishi.
This is a stand alone short story in the Conglomerate series universe of Luke Kishi's first mission as a mercenary working for the Topa. It provides some additional detail into the Conglomerate, the Topa and Luke's role as a troubleshooter.
More info →Haberdash
The Social Organizational Governance has many black projects, but this one has the potential to annihilate the Vapaus Republic.
Skadi must discover what is going on and stop it.
More info →Colonel Commissar
Set in the Last of the Leathernecks world, this story takes places before the collapse of the Governance.
Colonel Commissar Shing Feng left home to be a warrior of the fledgeling Social Organizational Governance. To escape his fathers grasp Feng joins the ODT, Orbital Drop Troopers and fights his way to glory and honor for the glory of Humanity.
More info →Fall of Asgard
This event chronicles the fall and flight of the Vapaus Republic and the loss of their homeworld.
The legendary Sif. The mysterious Aesir warrior who led the attack through the gauntlet of Earth to avenge the Republic home world. Her name is a curse word on the lips of every Governance citizen.
SOG calls her the ogre. If they only knew.
This is her story.
More info →Republic of Lions
The Socialist Union has declared war on the Leonis Republic and it is a war the Republic knows it can't win.
The last time a large empire declared war on the smaller Republic an uneasy truce was reached. This time lines may have to be crossed that will cost the soul of those warriors.
Eric Spears is the nephew of the great Colonel Mike Spears. Hero of the Han war. Can he follow in his uncle's foot steps?
The Socialist Union might be the least of the Republic's worries. Something else lurks in the darkness, something that has destroyed space faring nations in the past and the drums of war are awakening it.
This story will also be published at Royal Road, Inkitt and Wattpad (more locations may follow)
Wattpad
Inkitt
Royal Road
More info →Huntress
The LRS Huntress is the first of a new type of vessel. Designed to fight in enemy space for years, or decades, the crew prepares for a long fight. However, are they fighting the right enemy?
Eric Spears is a commando aboard the LRS Huntress and finds himself on the front line as a new enemy is discovered.
More info →Charlie Company’s Last Stand
The Socialist Union has learned of this new enemy. In order to find out what they know the LRS Huntress much launch a suicide attack against the SU's homeworld.
Eric Spears will be one of those commandos.
More info →Infiltration
A top secret mission is launched into the heart of the Socialist Union in order to convince the government to stop fighting the Republic and stand against this new enemy before it is too late.
Eric Spears is selected to join this mission, but why is a junior commando needed?
More info →Gaia’s Death
An ancient race is waking up and building its forces but the LRS Huntress must continue its mission against the SU.
The planet Gaia is a strategic target but is the crew of the Huntress defending or helping to destroy the human race?
More info →Brass Inc.
Rick Walker is a veteran, but he is now the newest scout sniper now with BRASS Inc, the finest scout snipers in the Guild! They infiltrate unseen, identify, and terminate targets, then exfiltrate undetected after delivering surgical destruction. Assault troopers love them paving the way & clearing obstacles, 'cause BRASS gives'm the edge to overwhelm!
Now, a company of mercs aims rescue a scientist held in a jungle fortress but they might have a traitor in their ranks and they call on BRASS Inc's finest. Though newly assembled, this BRASS team will provide the recon, stealth and firepower needed to pull off this impossible mission. If anyone can breach the enemy compound and find the biologist for the assault team it is these guys.
Now Rick has to prove himself and show that he has what it takes, especially when everyone, including the woman he loves, wants him to fail. When everything starts to go wrong, he finds himself the only one at the objective and if he doesn’t succeed everyone is going to die.
Just another day. BRASS (Balls) Included.
More info →We Dare: Old Age and Treachery
Never underestimate an old man in a business where men die young.
War is a young man’s game, and one where failure usually leads to your death. There’s a reason some people survive when others don’t—they’re faster, stronger, smarter, and usually luckier than everybody else—and you antagonize them at your own peril!
From knowing how to judge the intelligence data to understanding how to play “the long game,” or just having the experience from past operations to be able to tell when things are about to go wrong, these old men and women know what they’re doing… and woe betide the new recruits who don’t listen. Be careful, because that old timer sitting next to you—the one who doesn’t say much—may have a skill or maybe even a robot that’s going to kick your butt!
For, as the old-timers know, an ounce of experience is worth a pound of youthful exuberance!
More info →Wolf Emperor
The Governance is falling apart as Mathison struggles to keep the Sol system from imploding. Stathis is learning more about the threat that Becket and the AI collective is becoming, and Sif has discovered that there are lethal flaws in the Alliance’s defenses.
Mathison must declare himself Emperor and reveal himself before it is too late, but he needs the support of the Vapaus Republic, and—as the vanhat assault intensifies against Sol—there are factions within the governance that see Mathison’s weakness as an opportunity.
Can Mathison and Stathis overcome the challenges they face, or is humanity doomed to become like the tomb worlds? An extinct species known only by the blasted ruins of their worlds.
Is this what happens when angels fall?
More info →Wolf Legion
But even with trust, it might be too late.
Emperor Wolf Mathison has given Feng permission to build a SCBI-equipped legion. Composed of ODT, Guard, and Fleet loyalists, they will follow the Emperor and Stathis in the fight against the vanhat… but is it too little, too late?
The vanhat are about to deploy their elite cohorts—millions of fierce warriors that have been sleeping in tombs, waiting for the call to battle. And they aren’t worried about SCBI-equipped troops, because they have sentient implants of their own.
Outnumbered thousands to one, the legion must defend Earth and the moon against the vanhat hordes, while yet another threat awakens to exterminate them all.
For the glory of the Empire. We are the storm!
More info →